Today’s question: does Kitten Space Agency feel like coming home to KSP, or has it become something else?
I went in skeptical. KSP2 broke my heart. But this thing is being made by Dean Hall (DayZ, Icarus) at RocketWerkz, with Felipe Falanghe (the original creator of Kerbal Space Program) on the team and an ex-SpaceX flight software engineer with twelve years on the job. They built their own engine for it because Unity couldn’t handle solar-system scale. And they’re giving the whole thing away free.
🎮 Get the game (free): https://ahwoo.com
💬 KSA Discord: https://discord.gg/kittenspaceagency
Real space exploration — simulations, real places, real astronauts. New episodes every week.
🪐 Join the Much Adventure Space Agency → https://www.patreon.com/c/muchadventure
🚀 Get a discount on Estes Rockets → https://estesrockets.com/discount/QPC10
(Discount applied automatically — I earn a small commission)
Much Adventure explores the universe through Space Engine, Universe Sandbox, and occasionally showing up places we probably shouldn’t. No script. No AI voice. Real reactions.
Chapters:
0:00 The lineage
0:31 First impressions
0:41 The team
1:46 Getting to the moon
2:51 First burn
4:18 The view from out there
4:54 Every Apollo landing site
5:38 I lost a kitten in deep space
7:11 Vehicle builder
9:14 Launch attempts
10:11 The verdict
11:05 What’s next
11:46 How to play it

